Etrange Overlord Review (PS5)
Hmmm… Lady Etrange von Rosenburg, Overlord of Hell. I like how that sounds.
Publisher: NIS America
You know, I almost didn’t pick up this game. When Etrange Overlord was first announced and making the gaming news rounds, there were two main selling points for this game. The first being the whole “musical combat” thing which I was all for (even though calling it that is a bit…a lot…inaccurate). It’s the part where it was from the creators of Disgaea. Granted, my only experience with that series is playing the demo for Disgaea 6 where I just didn’t really like it. It just wasn’t for me. While I knew this game was in a different game genre than the Disgaea series, I was a bit afraid that it would still be in the same vein. Luckily, there was gameplay footage in English that I could watch and after watching the beginning cutscenes I found that it really vibed with me. Plus, it really reminded me of the manwhas that I’ve been reading lately where the main character gets isekai’d into the body of a villainous. The gameplay also seemed like something I could like and while I was a bit worried that I wouldn’t like the feel of the gameplay, I wanted to dive right in just for the story (which I didn’t mention, but I thought the premise was really fun).
Now that I played Etrange Overlord fully, what did I think about it? Was it everything I feared or was it everything that I didn’t know I was craving? Let’s find out in my review.
Etrange Overlord throws you right into the thick of things, which is definitely helped by this game not having a main menu. We follow a woman known as Etrange von Rosenburg and the first scene we see is…of her execution. Which her own fiance, the Crown Prince, condemned her to. The Crown Prince who she was engaged to before it was broken off. And the very same Crown Prince whose last words to Etrange (and possibly the last words said to her) is the first line we hear.
“To Hell with you”
Well, I suppose the Crown Prince got what he wanted as Etrange does indeed find herself in Hell when she comes to after her execution. Much to Etrange’s displeasure, by the way, considering she was falsely accused. Wait, what grounds was Etrange von Rosenburg executed on? Well, it turns out that evidence of Etrange planning to kill the royal family was unearthed. Which, okay, fair enough reason. That is, until the key characters involved start talking about it. The Crown Prince was obviously the one that got the supposed evidence, believed it, broke off his engagement with Etrange, started a new engagement, and fast tracked Etrange’s execution. Meanwhile, Etrange is adamant that she did nothing wrong. She actually hasn’t broken any laws or did anything bad in her whole life (which is mainly why she’s a bit upset she was sent to Hell) and on top of that she doesn’t even know what crime she was executed for. Not to mention she wasn’t given a trial to defend herself. Granted, I don’t blame anyone for thinking that she’s lying considering she does give off a Villainous vibe both appearance-wise and personality-wise. That is why we also have another character who puts all those doubts to sleep. Her name is Angelina who is Etrange’s cousin that often calls herself her “honorary sister”. And, well, we learn pretty quickly that Angelina was the one that framed Etrange. Why? Well, Angelina wanted her own little happy ending and Etrange being alive wouldn’t have made it possible in her eyes. As she wanted to the Crown Prince for herself.
Anyway, back to Etrange in Hell, it seems that she must deal with being punished for a crime she didn’t commit. That is, if she wasn’t Lady Estrange von Rosenburg. You’d think she’d just let demons torture her for sins that don’t exist? HA! Don’t joke around like that. Etrange, letting someone push her around? Won’t be her. While Etrange is still perplexed on why she’s in Hell and not Heaven, she nonetheless accepts the situation she finds herself in pretty quickly. She’s not one to really dwell on the past, but to live in the present and look to the future. And she already has a goal for how she wants her future in the afterlife to be. Etrange sets the goal of making her life in Hell a living paradise where she can relax, eat all the delicious sweets that she wants, kick anyone that dares to stand in her way with her dark magic, and just simply enjoy her time to the fullest.
As you play as Etrange on her journey to make her afterlife the best that she can, fighting demons and gathering comrades along the way, we also pop in on what’s going on in the living world as well from time to time. Will Angelina get her happy ending? Will the Crown Prince ever get a name? What is Angelina’s deal? Why didn’t Etrange go to Heaven? What does the future hold for Etrange?
I absolutely loved the story of Etrange Overlord. I mentioned that the beginning cutscenes gave me an isekai villainous story vibe, as well as it being just up my alley, and I was right! Though, of course, this game puts a little spin on it which lets the story be fresh and unique. This is definitely a story that easily could have been fumbled, and I should know I have read those fumbled stories, but Etrange Overlord makes it look so effortless. All the characters, but especially Etrange, are written exceptionally well to the point where you know their character in one or two cutscenes. You know how they are and how they’ll act and everyone really bounces off of each other really well. I really loved the dynamics that everyone had. Of course, Etrange is definitely the star here as she really ties everything together in a way. I don’t really see this story working without her and the writing that she gets throughout. Other than Etrange’s desire to make the best of her afterlife being, well, the story, she is the heart of the game. She gives off an overpowered protagonist vibe, but at the same time it isn’t an issue. It actually adds to the humor of the game and subtly builds the lore as she gathers the side characters to her side. You can’t help but actively root for her.
Etrange is also very much gives off a Villainous vibe. She not only has that Villainous color scheme, but she uses dark magic and the way she speaks and acts are very much in the realm of what a Villainous would do. However, she’s not one once you look past the surface. Her backstory partly explains the reason why she is the way she is, but also she is a character that is very steadfast. Once she sets her mind on something, then she’s going to succeed. And of she doesn’t want to do something, then she won’t, telling you to do it yourself. She also has her own set of ideals that she won’t compromise on, no matter if it would make it easier to reach her goal. She works towards the future she wants and makes use of her skills rather than thinking about all the things she can’t do. She’s also very loyal once she finds someone she can call a friend or comrade; as well as she won’t just walk past someone that’s bound to die. Her way of speaking is also unique in a way where her words may sound harsh, but if you really look into it you’ll see that undertone of warmth and her true intentions. Plus, she loves sweets, is very determined even in the face of a disadvantage, she makes so many unintentional deadpan jokes that are so funny, and she can do some silly things at times. It’s honestly not that surprising that she had people that were fiercely loyal to her when she was alive and she was able to quickly gain the favor of those she meets in her afterlife.
All in all, Etrange von Rosenburg is a character where you can understand why people believed she was planning to assassinate the royal family. Just look at what she does right as she gets plopped into Hell, let alone her whole afterlife. However, those that know her know that she’s compassionate in her own way and she isn’t like that. She would have just done it if she wanted to after all.
Well, I gushed a lot about Etrange but rest assured that the other characters are well written as well. There is so much personality that every character exudes and I loved seeing everyone interact. Angelina, who I think deserves some spotlight too, is also written really well. She somehow just keeps you guessing and manages to always shock you despite knowing that it’s in her nature. And oh my gosh the reveals that happen.
The game does throw you into things after the fact and doesn’t explain things to you, but the game honestly handles this exceptionally well. I have a couple reasons why it works so well here. For one, the game isn’t written in a way that makes you feel like you should already know it. Whether it’s something related to the game’s lore or a character’s backstory, it is eventually touched upon and it is written in a way that feels natural for the characters to say while also giving you the necessary information. Plus, some aspects you can assume before it gets revealed. Another is that I do think the game also puts it as a mystery in a way. Like finding out why Etrange was executed or why she landed in Hell. I also do think the lighthearted, humorous way the game is written also helps as it is very easy to just go along with it (and it’s especially easier if you read stories in the same story genre before as you know what to expect). It’s even better that it’s not in the “shut your brain off” way but in a way where you do want to find out, you’re engaged, and everything does line up and make sense. Lastly, it very much is in character for Etrange. She is someone that doesn’t look to her past, so it feels very on brand that the game is more focused on what’s happening now and planning for the future.
I loved the writing style here. The writer absolutely nailed it here. The game is just so funny and there are so many great lines that I couldn’t stop screenshotting or clipping the game. I honestly would not be surprised if this game came into fruition because the game’s writer really enjoy the isekai villainous genre, looked at video game stories and saw how there aren’t many games that tapped into that market (the only game I can think of is an otome visual novel that’s based on an anime that’s also based on a light novel), and went along to write one of the best stories. I also wouldn’t be surprised if they were also a fan of Food Wars based on the Chef Side Stories. I was all for it and I loved how the Chef Side Stories were written.
Also, I love the fact that we don’t know the Crown Prince’s name until the story is nearly over. I found it to be really hilarious. Like he’s one of the key players in what caused the whole game to happen, but he’s also not that important and is just a love interest. It’s even more hilarious considering everyone else’s names get revealed pretty quickly except his. While I won’t spoil that reveal, I will say that I’m not surprised. He looks like a character who would be named that, plus it is a pretty stereotypical Prince name.
Okay, I wanted to mention two other things. I loved the musical segments as well. They were written really well, I feel were placed in the perfect spots, and easily falls into the unspoken rule of characters singing when their emotions become too intense to speak. Lastly, the story (and the game) was the perfect length. I have no notes because the story here is utterly perfect and engaging all throughout.

Let’s get into the gameplay of Etrange Overlord! There is actually a lot going on and they’re pretty interconnected with each other. Don’t worry though, the game does start out pretty simple and slowly introduces you to the different features so you don’t get too overwhelmed and have time to get used to it before the next one comes along. So, where to start. Oh, I know the very thing that you’ll be doing for most of the game: battles and traveling on the map! First up, the map. The map is how you’ll be going from stage to stage in addition to picking up some extras. There are objects decorating the map which actually have a little interaction when you run over it, some objects can also be destroyed and give you a chance at getting some Darks, and there are sparkling spots which will give you a random item that’s from that area. Each main story stage is also visualized with a battle tower, which gets revealed once you complete the previous one. Each battle stage varies in how many missions it has, what those missions are, the victory condition, and if there are any fixed party members or not. You start out pretty simple here and the game works you up. You just start out with Etrange and the only mission you have to worry about is completing the stage.
Unless the stage states otherwise, you need four party members. Etrange actually gets more allies pretty quickly and before you know it you’ll have a whole handful of characters to choose from. Each character has their own moveset, which you can tell by looking at their tutorial page or looking at their combat type and weapon, and you can choose which order they’re in for most stages. As for missions, all stages have one where you just need to complete it; however as you progress you’ll get up to three missions. They will be a mystery at first, only revealing themselves either when you do it or after you first complete the stage, and let me tell you some of these can be pretty tricky. Once you get into the hang of things, you’ll be able to guess what they are. You may wonder why you should complete these missions and, well, I’ll get into that later on. Oh, and victory conditions! There are actually several different victory conditions that a stage can have. There’s the classic defeat all the enemies, one where you have to defend a target like an ally, one where you have to capture all the points by occupying the space until the meter fills up (which will either speed or slow down if there’s more of your party members or enemies in the space), and finally one where deliver a certain amount of items into your recovery box before the enemy does for there’s. And did I forget to mention that each stage is also timed? Yep. Etrange Overlord really knows how to put pressure on you.

Once you’re ready, it’s time to jump right into battle. Battling is actually pretty easy to get the hang of. Each character has their attack button, a dodge, and some situational actions. The attack a character does is based on that character’s type and weapon specialization, like Etrange is a ranged character that attacks at a normal speed while Cat-Smith is a pretty close combat character that attacks fast. You can also just hold down the button rather than pressing it all the time. There are various different enemy types that you’ll be fighting against and they do get dropped in by waves. Just make sure you’re facing the right way, in range, and dodging and you’ll do fine. You can switch between party members at any time, which can be pretty helpful at times. As for the situational actions, this is where I mention Lanes! Lanes is basically where the “musical combat” thing comes from even though the only thing musical about it is that the lanes take on a musical staff-esque design to show you how it flows and enemies will release a musical note which goes to be turned into a lane item. Yep, while stages can start out with some lane items already flowing through the lanes, the only way to get more is to defeat enemies. Anyway, there are a variety of lane items that have a chance at appearing. Most of them are buffs, like increasing your attack or heals you, while some of them are actual items you can pick up and throw, like bombs. However, there are some special items. There’s one that will power up the party member and let you do their Special Attack, which are AoE attacks that can deal a lot of damage. Some stages will have energy devices which you need the energy item to power up. These can be really helpful, especially when you’re in a pinch. And of course, the stages where you have to collect specific items will also flow down these lanes. If a party member falls during battle, you can also go revive them. Once you complete the victory condition in the time limit, you’ll be able to progress to the next stage.
After you successfully complete a stage, you’ll get some Darks (this game’s currency), maybe some materials, and get Happy Life EXP for each mission you complete. Leveling up your Happy Life Level will net you some rewards like more Darks, unlock new features (which now that I think about it, kinda acts as an upgrade), and unlock items in the shop. If you fail a stage, you’ll get some tips and be able to either retry or quit so you can change up your party or do anything else that can help you out.
It doesn’t take you long before you get a mode of transport, which also acts as a mobile hub. This mobile fortress, which Etrange nicknames the Macaron, is where you’ll be able to use your allies’ various facilities. These unlock as they, well, join you and their facilities will grow as you progress through the game. There’s a shop where you can buy various materials, which are used in other facilities, if you find yourself just short or just want to not grind them out. You can go to the cantina where you can give Sweetia the needed ingredients to make various dishes that you have a recipe for. These not only will give you a cute, quick cutscene of everyone sitting down to eat, but will also give you a buff depending on the dish. Like, increasing the first party member’s attack damage or increase lane item appearance. These buffs can really help you out if you find yourself stuck on a stage or a mission. Oh, and you’ll get an additional buff called Chef Buff where a random ally will be picked to, what I’m assuming, is helping to cook the dish. You can also upgrade everyone’s weapons and lane item effects using materials, which they both have their own set of materials. You do have to be pretty selective so I often upgraded characters that I usually put in my party or upgraded fixed party members. As for lane items, I just upgraded the ones I felt would help me the most. And on that note, you can actually adjust what items appear in a stage’s lane and you have three presets. Changing them out can also help you out, like if you find yourself taking a lot of damage you can use the preset with shield and healing items.
And finally, there’s Dispatch where you’ll be able to dispatch your allies to different areas to get materials that are listed as possible Dispatch rewards. This one actually has a lot connected to it. Each area has their own material reward pool, with some reward materials not being available in the shop. Each character will only bring you the Dispatch reward from the location they’re dispatched in after a certain amount of battles (which you can see and see how many battles you need to clear) as well as an ability. Yep, they also have an ability that will activate. Some of the abilities are related to Dispatch itself, like increasing something if the trio are all together in an area. However, some abilities will help you if you’re in the same area, like Sweetia’s ability gives you a chance at not consuming ingredients when you cook. This also brings in Revolts. Over time, discontent builds up in an area and the stage an area is in is based on the emoji displayed. Once it’s at the angry red emoji, it’s only a matter of time before they revolt, which will have your allies dispatched in that area to try and put it down. Depending on who you have dispatched, your success rate has a percentage that the game will go off on to determine if you successfully put it down or if you failed. At first, this can be pretty annoying as you can only dispatch one character in an area, but you will eventually unlock the ability to dispatch more at a time. If you succeed, you’ll get some materials as a reward; however if you fail a negative effect can go into play. And it will affect every area. Luckily, all you have to do is to find the stage where the enemies revolted at and clear it to crush the revolt back into submission.
Lastly, for reals this time, you can also walk around the Macaron where the characters will have a line to say to you, which often is situational to what’s happening. These change pretty frequently until you’re at the end game. I definitely recommend checking to see what everyone has to say as this dialogue has some charm in it as well.
So, yeah, you’ll be using the Macaron as your base where you can buy materials, upgrade your stuff, cook food to get buffs, and send out characters to gather materials from areas you completed. And then, once you’re all ready, you’ll be going into the stages to beat some demon butt and progress through the story. It’s a lot, but the game introduces everything to you at a pace that makes it all manageable and before you know it, you’re a pro at juggling everything.
Alongside the main story stages, there are also side stories that will unlock as you progress. These will either be regular Side Stories where you’ll be able to view scenes between characters or Chef Side Stories where a character will cook a dish for Etrange. Technically, you don’t have to view these and I guess you can still understand the story if you skip these, but I don’t recommend skipping these. All of the side stories are really fun to read, you do get to see more of the character dynamics and what’s happening between story moments, you do get to see important story moments happening in the living world (which the main story only touches on it just enough that it’s a quick surface level summary), and the Chef SIde Stories do give you more recipes so you can cook those dishes and get their buffs. I also recommend playing them as they unlock as there are a good amount of Side Stories that are placed in between specific story beats and clearly are meant to be played when they’re unlocked.
Aside from, well, everything, Etrange Overlord does feature multiplayer. The game does put restrictions in place in exchange for having more than one player controlled character, but it’s pretty cool that it’s included. Of course, I played the full game solo so I can’t really comment on how the game is like in multiplayer.
I was a bit worried about how I would feel about the gameplay. I thought I would like the story, and I did, but gameplay is definitely something that you really can’t get a feel for until you play it. And of course I received this game two days before the demo came out. Sigh. Well, the good thing is that I absolutely adored the gameplay! The battles turned out to be a lot of fun. Thanks to the many different party members that you’ll gather as you go through the main story, there is a lot of choices to help give you the gameplay feel that you personally like. There are melee and ranged options, party members that attack fast or slow, their combat type gives you a quick way to tell how they’d feel to play and makes it easier to build your party, and they all manage to play differently. They all have their own unique Special Attack and even though some characters do have similar weapons, they all feel different to play as. And the game feels even better to play as you upgrade things. As for the levels and enemies themselves, I quite enjoyed them. While the battle stages do look pretty, the game actually uses this to its advantage as every stage feels unique. It also helps that it matches up with what’s going on in the story as well. The simplicity of it helps each stage feel different, whether it’s the win condition being different, it being a boss stage, or simply how the stage was designed and how all the various elements are placed or included. I also liked the enemy designs, how the stronger enemies have a weak point that you can spot and exploit, and all of the boss stages are unique from the regular stages and from each other. I love how each boss had its own gimmick, which also fit with that character’s personality.
The game also does a good job with its difficulty. I was ready to say that this game is pretty easy…tuntil the game revealed that it can and will get hectic at times. There are actually some pretty difficult levels here that even kicked my butt. If you’re not careful, you can easily get overrun with enemies. There was even a level I returned to (due to a failed revolt) and you’d think it would be easier than when I first did it, but no. It somehow kicked my butt twice. Oh, and some of that difficulty also comes from the optional missions which can prove to be tricky. I do want to mention how satisfying it is when you find out you completed all the missions at the end of the level. Or when you manage to get that last tricky mission down thanks to changing up your team. I did find that going to see what I can upgrade, switching up my team, and taking advantage of food buffs really helped when I was on a tricky stage or mission. Though, there is a setting where you can make the game easier if you just want to plow through the battles or for those that are having a difficult time.
In terms of the different mechanics that unlock as you progress through the first half of the game, I’m not gonna lie. They do feel a bit disjointed in a way where you’re just thinking “why is this included”. However, by the time you unlock everything, you’re further into the game and thus have more materials, unlock for Happy Life level up rewards, and a bit in the “going with the flow” type of mindset that the story puts you in, it does click together.
I almost forgot to talk about the character AI! I found the AI for the party members not being controlled to be decent. They can definitely be annoying, like they won’t throw items which can be a detriment as I swear if an enemy makes you drop a bomb it’ll damage your team instead, but they get the job done. They will bring the victory condition items to the recovery box, they guard the defense target pretty well, and they do help you out in defeating the enemies. I’m a bit mixed on whether I would want them to use their Special Attack themselves though. There are three different tactics you can switch to, but I honestly didn’t really mess with it. The game defaults to the “Victory” tactic and that pretty much covers everything. So yeah, not bad battle AI.
Going into the game’s negatives, there are a few that I can think of. There is chatter during battles and while some of it is basically a character notifying you when they’re low on health or when a rare enemy spawns in, the majority of it is important. Often times, the chatter between characters will continue the conversation from the cutscene, be the conversation that would have happened in a cutscene if there was one before the battle starts and would be important story-wise, or just be the characters chatting but is still important as you get to see more of the dynamics between the characters. Considering how hectic it can get, it can be difficult trying to read the dialogue and trying to complete the stage. Another negative is that you never really know when an area will revolt until it happens. It can be a bit annoying when most of the areas are on the verge of revolting and you can’t really go by the order their icons changed as I know that the first area that got the angry revolt emoji was the last area to have a revolt happen. Though, at a certain point you stop caring about this as you’re along the ride known as the game’s story. The only time I got annoyed was when I had three revolts back to back, but that happened during the first half of the game where you still had a low chance at stopping it. I still can’t believe I lost a 90% success chance though. The tutorial for the main story stages also mentions being able to replay battles and cutscenes, but I couldn’t figure out how. I’m pretty sure it wasn’t talking about the side stories since those have a different tutorial entry and it was specifically on the entry for the story stages. Lastly, there are some achievements that you will need to grind for. There are some that aren’t so bad as you’ll most likely be close to getting it by the time you complete the main story, but the achievements for upgrading everything to max level is definitely a grind.
Next up is how amazing the sound and visuals were. Oh my gosh, they were so good and really tied everything together. I loved the music here as it perfectly matched both the story’s setting and what was currently happening. A lot of the tracks have a grandiose feel to them as well, which really fits Etrange’s character as well as the genre. Though that doesn’t mean it doesn’t sometimes get lighthearted, silly, or calm moments that are also reflected in the music. The music during battles also matched pretty well, giving you that extra energy boost that’s especially needed for the more hectic or difficult stages. The voice actors here also did a wonderful job. They all brought their characters to life and the ones that had singing roles also sang wonderfully. Aside from Estrange, I think my favorite was Angelina’s voice actor. Her voice actor really elevated Angelina’s character as she easily nailed the vibe of Angelina being sweet, but deep down being evil. She also nailed the transition Angelina does between her sugary sweet persona to her real villainous one. It’s so well done that even though I was expecting it and she did have that undertone, I was honestly doubting if I was right until she revealed her true self to the players.
Also, bonus points for including the classic “Ohohoho” and “Ahahaha” laugh that some female anime characters will have (which looking up what it’s called reveals it to be the noblewoman’s laugh). This is absolutely my favorite laugh, especially when it’s paired with the classic hand pose, and I’m so glad it was Etrange’s and Angelina’s signature laugh. You have no idea how ecstatic I was whenever it happened and it really does fit Etrange’s and Angelina’s character. It’s a shame we couldn’t get that hand pose in there too, but I understand that they probably couldn’t due to limitations.
And on that note, the visuals here were so well done and cute. The designs for the different locations and the battle stages are simple, but well done. They’re simple enough where you can drive or walk through them, get the gist of the location’s vibe and how it must look to those in-universe, easy to navigate, and easy to split them up into several areas; but they just have enough detail to them where you can tell what the areas are most likely used for (like there’s one area in Hell that is definitely a vacation spot for demons), there are some good little hidden details, and each stage does feel different thanks to the subtle differences made based on how far you’re in, where you’re at, and what the goal is. I wouldn’t be surprised if there weren’t duplicate stages cause it certainly felt that way (and even if there were a duplicate stage or two, I still call it a win that all the stages felt different). I also loved the 3D models for everything. All the items look really good and in some cases really cute. I loved the enemy designs and I love how while there are some enemies that appear in all the locations, they’re not color palette swaps but variations of that enemy. Making it believable why they’re appearing in the location. Plus, each location does have some enemies unique to their area. And finally, the character models for everyone are so cute and well animated. I’d say the art style for these models are like the perfect mix of chibi and a more realistic proportioned anime style that really works here. It not only lets their 3D models be able to feature the majority of their details without getting lost or feeling too much, but also lets them be pretty expressive in their animations both in battle and in cutscenes. Which is definitely important considering that this game has some musical sequences (which are also animated wonderfully).
The characters also actually have their own character illustrations, which you can see their head when you check the text backlog and get the option to view the whole illustration if they’re a party member (with the game’s official website having the addition of the Crown Prince’s and Angelina’s full illustration artwork). The art style for the illustrations were also pretty good, giving you a tad more detail than their model could while also having that hint of cuteness so it still connects the two different styles. This also made me wish there was a character/enemy illustration/model viewer as I really loved the designs for everyone (including the enemies).
Oh, and I almost forgot to mention that there are so many visual jokes that were also included in the game’s cutscenes. The script absolutely nailed it and the cutscenes also did too! I love how the humor carried onto visual comedy as well and it was also a reason why I couldn’t stop clipping the game while I was playing.
Also, oh my gosh, the food. The food artwork, alongside Etrange narrating her experience of eating the food, literally had my mouth watering. There was one time I happened to go into a Chef Side Story before eating breakfast and it had my stomach rumbling for food and I was honestly so tempted to create the real life version of these dishes. Yep, they look that good. Oh and it somehow gets even better as all the different dishes are also 3D modeled for when you cook it at Sweetia’s Cantina. I also absolutely love how Etrange doesn’t just request these dishes for herself, but also for everyone, which is really great foreshadowing to later on one of Etrange’s traits that she verbally shares with the others. Also, it really lessens the annoyance with how much ingredients it takes to cook the dishes. Absurd if it’s just for her, but not so much considering she’s feeding everyone.
Oh wow, I just noticed I gushed about the visuals and sound more than I expected to. I can probably go on even more, but let’s move on to performance. The game plays beautifully on the PS5. I had no problems nor did I notice any hitches while I was playing even during times where there were a lot of things going on. The localization here is also perfect here.
Verdict
I’m really glad that I decided to pick up Etrange Overlord despite some worries that I had because this game honestly made me so happy. I couldn’t help but smile all throughout my playthrough and you have no idea how much I laughed. The story and writing here is amazing and they definitely nailed it in that department. I really enjoyed following Etrange’s journey to making her afterlife the best that it can be, seeing what the Crown Prince and Angelina was doing every so often, the dynamics all the characters had, and I loved the musical numbers. I did also end up enjoying the action RPG gameplay. Once I learned the ropes, I found myself having a lot of fun, enjoying when the game got a bit harder, and I couldn’t help but to complete every mission. The various mechanics also ended up clicking pretty well together, making everything work in harmony, and I appreciate how everything is gradually introduced to you. There are some negatives here and this story genre and gameplay won’t be for everyone, but for those where this falls right up their alley this will be the perfect game for them. I know it was for me.
Etrange Overlord is definitely a must play game.

















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